﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class SliderOverride : UnityEngine.UI.Slider {

    public override void OnPointerDown(PointerEventData eventData)
    {
        base.OnPointerDown(eventData);
        BetPage.GetInstance().AppendBtnDownEvent();
    }

    public override void OnPointerUp(PointerEventData eventData)
    {
        base.OnPointerUp(eventData);
        BetPage.GetInstance().AppendBtnUpEvent();
    }

}
